๐ŸŽš๏ธ Reverb Time (RT60) Calculator

Sabine equation: RT60 = 0.161 ร— volume รท (surface area ร— average absorption coefficient)

Reverberation time (RT60)0.47 secVolume 50 mยณ / Surface area 85 mยฒ

Enter a room's length, width, and height along with its overall average absorption coefficient (0-1) to calculate the reverberation time (RT60 โ€” the time for sound to decay by 60 dB), using the Sabine equation widely used in acoustics. Handy for rough estimates of a recording space's acoustics.

How to use

  1. Enter the room's length, width, and height (meters).
  2. Enter the room's overall average absorption coefficient (0-1).
  3. The reverberation time (RT60) is calculated automatically.

How the calculation works

From a roomโ€™s size and the absorption of its surfaces, this tool calculates the reverberation time (RT60): the time for sound to fall by 60 dB (a millionth of its energy) after it stops. It describes how โ€œliveโ€ a room sounds. Sabine equation: RT60 (s) = 0.161 ร— volume (mยณ) รท (surface area (mยฒ) ร— average absorption coefficient) The room is treated as a box, and its volume and surface area are worked out from the length, width and height. The absorption coefficient runs from 0 to 1: 0 reflects all sound and 1 absorbs it all.

Worked example

A 4 m ร— 5 m ร— 2.5 m room, average absorption 0.2 Volume 50 mยณ, surface area 85 mยฒ RT60 = 0.161 ร— 50 รท (85 ร— 0.2) โ‰ˆ 0.47 s The same room with absorption 0.35 (plenty of curtains, rugs and sofas) RT60 โ‰ˆ 0.27 s

Things to be aware of

  • Sabineโ€™s equation is most accurate in fairly live rooms. For rooms with absorption above about 0.3, the Eyring equation is closer to reality.
  • Absorption varies with frequency. Low frequencies pass through curtains easily and tend to ring on longer.
  • Typical targets: 0.4โ€“0.6 s for speech and meeting rooms, about 1.5โ€“2.2 s for concert halls.

FAQ

What's the formula?

The Sabine equation: RT60 (seconds) = 0.161 ร— room volume (mยณ) รท total absorption (mยฒ, surface area ร— average absorption coefficient). This is a standard approximation widely used in room acoustics.

How do I estimate the average absorption coefficient?

Hard surfaces like tile or concrete have low absorption coefficients (roughly 0.02-0.1), while rooms with lots of soft materials like carpet, curtains, and upholstered furniture have higher ones (roughly 0.2-0.4). Enter a rough estimate based on your room's overall mix of materials.

How should I interpret the result?

A typical home living room comes in around 0.4-0.6 seconds, while recording studio vocal booths often aim for shorter times (around 0.2-0.3 seconds). A longer time indicates a more reflective, "live" space.